using System.Collections; using System.Collections.Generic; using UnityEngine; public class BossSlimeMeleeAttack : MonoBehaviour { //Files private PlayerLife playerLife; private PlayerController playerController; //Floats public float meleeAttackCooldownTime = 0.8f; private float meleeAttackTimer = 0; //Ints public int meleeBossSlimeAttack = 10; void Start() { //Files playerLife = FindObjectOfType<PlayerLife>(); playerController = FindObjectOfType<PlayerController>(); } void Update() { if (meleeAttackTimer >= 0) { meleeAttackTimer -= Time.deltaTime; } } public void OnTriggerStay2D(Collider2D collision) { if (collision.tag == "Player" && meleeAttackTimer <= 0) { if (playerController.shield == true && meleeBossSlimeAttack > playerController.defensePlayer) //if player is blocking but the attack value is bigger than the defense value { playerLife.life -= meleeBossSlimeAttack - playerController.defensePlayer; playerController.flashActive = true; playerController.flashCounter = playerController.flashLength; } else if (playerController.shield == false) //if player isn't blocking { playerLife.life -= meleeBossSlimeAttack; } meleeAttackTimer = meleeAttackCooldownTime; } } }